This can be toggled via the "Extended keywords" MCM option. Thanks to PO3, you can add a "face hidden" keyword to the worn helmet via the MCM.īody exposure is easier to 'know' thanks to bakaFactory, assuming your clothing/armor has the correct keywords. And it uses keywords instead of checking every slot. Thanks to PO3, so long as a location has a fame region as a parent, fame from that location will be counted towards the parents fame region.Įquipment is only updated when anything is added/removed. It is alpha, you can't do much with them other than kill them(which will cause a bounty) Spawns NPC gossip traders who move from town to town selling gossip(Fame). Was a part of Gossip, but I split it off into its own plugin marked ESL. Gossip will by default add fame based on the player characters equip/body state so long as NPC's saw/were near the player.Īdd a callback modevent that will send when the specified fame value increases to the set amount, and set a limit to auto stop. The fame of the players current fame region are in factions on the player. They are stored in a StorageUtil storage object using the fame location as the form key. This is a free permissions fame framework, made for SE.įame types are the same as SLSF, with a few more added on.
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